← Projects
Game Theory · Strategy · Repeated Interaction

The Prisoner’s Dilemma

A repeated-game simulator for showing how payoff structure, strategy choice, and trust interact over time. It keeps the page’s darker personality, but the analytical goal is serious: show why incentives can force stable but inferior outcomes and when cooperation survives anyway.

What This Models

A repeated strategic interaction where the payoff matrix and opponent strategy determine whether cooperation can survive.

How To Use It

Choose a strategy opponent, edit the payoffs if you want to stress the incentives, then play repeated rounds and watch how the pattern evolves.

How To Read The Output

The lesson sits in the sequence of outcomes. Strategy is not about one move; it is about how incentives and memory shape behavior over time.

Interactive Model

Repeated Strategy Under Incentive Pressure

Adjust the payoff structure, choose an opposing strategy, and watch how repeated interaction changes what seems rational in a single-shot game.

Methodology

  • The simulator supports repeated rounds, opponent strategies, and a user-editable payoff matrix.
  • History is charted so you can see whether cooperation stabilizes, collapses, or oscillates.
  • The goal is to reveal the logic behind equilibrium and reciprocity, not just state definitions.

Limits

  • This remains a stylized two-player game, not a full agent-based market or bargaining model.
  • No incomplete information, mixed strategies, or coalition dynamics are included.
  • The page is intended as a rigorous conceptual simulator, not a full game-theory research environment.